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First Game Project

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Submitted By AdamMcDiffitt
Words 373
Pages 2
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int p1ATTgob(int p1STR); int p1ATTgob(int p1THRoll, int gobAC, int gobHP, int p1Damage int p1ATThob(int p1STR); int p1ATThob(int p1THRoll, int hobAC, int hobHP, int p1Damage); int p1ATTbug(int p1STR); int p1ATTbug(int p1THRoll, int bugAC, int bugHP, int p1Damage); int gobATTp1(int gobSTR); int gobATTp1(int gobTHRoll, int p1AC, int p1HP, int gobDamage); int hobATTp1(int hobSTR); int hobATTp1(int hobTHRoll, int p1AC, int p1HP, int hobDamage); int bugATTp1(int bugSTR); int bugATTp1(int bugTHRoll, int p1AC, int p1HP, int bugDamage); int limit = 110; int num = 0; string letter[20]; string word[110]; void backstory(const string letter[], int limit, string p1Class, string p1First, string p1Last) void goblin(const string letter[], int limit, string p1Class, string p1First, string p1Last) void hobgoblin(const string letter[], int limit, string p1First, string p1Last) void bugbear(const string letter[], int limit, string p1First, string p1Last) void outro(const string letter[], int limit, string p1First, string p1Last) ifstream inFile; char charChoice; char backChoice; char attackType; int p1ClassChoice = 0; int monChoice; string p1First, p1Last, p1Class; int p1STR, p1DEX, p1CON, p1TH, p1AC, p1HP; string junk; int gobSTR, gobTH, gobAC, gobHP; int hobSTR, hobTH, hobAC, hobHP; int bugSTR, bugTH, bugAC, bugHP; int p1ATTgobCount = 0, p1ATThobCount = 0, p1ATTbugCount = 0; int gobATTp1Count = 0, hobATTp1Count = 0, bugATTp1Count = 0; int p1D20, gobD20, hobD20, bugD20; int p1THRoll, gobTHRoll, hobTHRoll, bugTHRoll; int p1Damage, gobDamage, hobDamage, bugDamage;

Print "Character Selection (ASCII Art)
Would you like to create our adventurer? (Y)
Or skip to the backstory section? (N)"

Get charChoice

((toupper(charChoice) != 'N') &&
(toupper(charChoice) != 'Y'))

True

False switch (toupper(charChoice))

case 'N' case 'Y'
Print "What is the name of our young adventurer?
Please enter first and last name, seperated by spaces:”

Get p1First, p1Last

Print "Please select a class:
1 for the Fighter (excels at damage and gains an attack (STR) bonus.)
2 for the Ranger (excels at dodging and gains a dodge (DEX) bonus.)
3 for the Barbarian (excels at resistance and gains a health (CON) bonus.)”

inFile.open("StatsCharacters.txt");
Get p1ClassChoice
Yes
Print “Dungeon Life (ASCII Art)

"Warrior" is the
"balanced" character.
Is used if character selection is skipped

Created by Adam McDiffitt of
Dire Wolf Industries (ASCII Art)
Press Enter when you are ready to begin... ”

p1ClassChoice >= 4 ||
p1ClassChoice

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