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Nintendo's Disruptive Strategy: Implications for the Video Game Industry

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NINTENDO’S DISRUPTIVE STRATEGY:
IMPLICATIONS FOR THE VIDEO GAME INDUSTRY
Summary and Analysis by Aris Metin

Burning Questions: 1. Has Nintendo really disrupted the industry and changed the name of the game? 2. Would this disruptive transformation of the video game industry leave the competitors in the cold? 3. What course of action was available to them?
Disruptive Technology – coined by Clayton Christensen, a Harvard business professor – leading companies , despite having followed all the right practices, still lost their top positions when confronted with disruptive changes in technology and market structure. – Failure to meet the technological demands of customers in the future – An innovation that used a “disruptive strategy’ rather than a “sustaining strategy” or revolutionary strategy

KEY PLAYERS IN THE VIDEO GAME INDUSTRY
Sony (Playstation), Nintendo (Wii) and Microsoft (Xbox)

SONY – introduced Playstation (PS), attracted late teens and young adults with disposable income, offered more sophisticated and more violent games; backward compatibility (PS1, PS2 and PS3), can also play CDs and DVDs. Also launched Playstation Portable (PSP)

1. PS3 – a multimedia entertainment hub; allows users to chat online, listen to music, view HD animations 2. results were disappointing because of Supply problems and the high price tag

SONY produced 40% of its components in-house. Massive costs of investing in the game console equipped with Blu-ray and Cell chip

MICROSOFT – a diversification move, addressing a potential threat the video game market was posing in the PC market.
1. Xbox – compete directly with PS2 and Gamecube

DISRUPTIVE STRATEGY: INNOVATIONS THAT CAPTURED NON-GAMERS/ REVOLUTIONIZED THE NAME OF THE GAME AND IMPACTED OTHER INDUSTRIES AS WELL

Wii – a nifty machine that used a wand-like remote controller to

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