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Mia Dysthy Character Analysis

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Words 1281
Pages 6
Mia Dysthy is a child who is a basket case full of various emotional, mental, and physical problems, all of which bring constant and daily hardships into his young and upcoming life. With all this abounding pressure Mia at times does things that they don’t mean to do, this is one of those times, after an argument with their parents Mia ends up running away. Sad, heartbroken, with spirits crushed an exhausted Mia get on a bus, which they end up sleeping on only to wake up in a completely unfamiliar and strange place referred to by many names, one thing’s clear to them though, they’re lost.
The game opens up with a scene of the aforementioned dispute between the main character Mia and their Parent, leading up to the bus in which where a text …show more content…
All characters have their own problems in which they need help handling whether they know it or not, they player can solve these in how they complete the tasks the characters give Mia and through choosing dialogue cues for Mia to say. There’s always a hint to how to solve the problems in a positive instead of just doing a guess and check, like how all of their names are anagrams for their problems like with Ed Pendent being an anagrams for dependent which ends up having the player helping him get through the loss of someone who he used to depend on for emotional support and then with the later character Conic Egret whose name is an anagram for egocentric would require the player to dig deeper into his personality to see if they ever were selfless once. There will be other hints as well if the player searches around the area the character with said problem is in to find info about them, things such as photo’s, letters, objects, and what other characters say about them, the player can even call them up on Mia’s cellphone when they have their number to see what they say about the area Mia’s in. The names chosen for the intractable characters laid out the foundation of their personality allowing stories behind them to be made with Mai having the option to dig deeper into their character and find out where these problems stem from and how to help them overcome it while improving Mia’s own overall mental and emotional health as well. Everything the player does will come to a culmination at the end, the characters they talked to, the places they went, and the things they did. This results in various endings depending on the level of Mia’s stats when Mia meets the Undone Meet at the end of the city whose name is an anagram of Denouement, meaning end,

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