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Video Games: Learning Process

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Video Games: Learning Process
In this modern age, society is overrun by the latest entertainment available, video games. Across the world, many people find their time consumed by a game on their phone, computer, or television. Video games have been in daily lives since 1958, although not being as extreme as it is today. Nowadays, these games are associated with violence, gore, and anger; however it shouldn’t be stereotyped because of one genre. Like movies, video games have different genres (action, adventure, puzzle, simulation, etc…). In a way, video games are movies with a few exceptions: there's a controller, the player is in control, and in some cases, there aren’t any characters. Essentially, the player is the main character, but with extra perks. Video games provide players of all ages to learn and adapt to surroundings to proceed to the next level. Video games give people an improved perception, develop cognitive abilities, and help disabilities.
Video games as stated before, came out in 1958 with a simple table tennis game. This game just provided entertainment to college students and helped innovate programming as society knows it. Many companies wanted to gain profit in video games during the 1980’s, producing many different devices and genres to entertain society. A company known as Nintendo gathered the first copyright for the games they were producing, causing other businesses to shut down because of lack of creativity. Different genres started popping up, and some even being genre-benders, where there are multiple types in a game. The new genres had smaller companies compete to create a more interesting and entertaining game. Some games having violence, gore, puzzles, or sports be the demand in the industry.
With this in mind, the video game industry has impacted the majority of people through perception. Scientist, cooks, and everyday drivers

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