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Learning from Toys

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Mini Case 1: Learning from Toys
Business Risk Profile

Alat permainan merupakan salah satu barang konsumsi tertua di dunia. Sebagai salah satu barang konsumsi tertua di dunia, maka tentu saja alat permainan telah memasuki masa mature. Banyak hal yang sangat mempengaruhi industri ini, berbagai risiko terkandung di dalamnya. Dan berbagai industri lain dapat menggunakan industri alat permainan ini sebagai benchmark dan alat pembelajaran. Hal ini dikarenakan factor risiko yang tinggi yang terkandung di dalam industri alat permainan ini.
Secara umum kita dapat membagi tetapi secara umum kita dapat membedakan risiko tersebut menjadi dua kategori utama yaitu Product Demand Risk dan Product Supply Risk. Berikut ini merupakan gambaran singkat dari masing-masing risiko tersebut: * Product Demand Risk * Seasonal Imbalances penjualan pada industri ini sangat bergantung pada waktu / season. * Fad Volatility mode yang sangat berubah-ubah menjadi salah satu risiko yang dihadapi oleh industri ini * New Product Adoption adopsi atas produk baru memberikan risiko dari sisi permintaan * Short Product Life lifecycle dari produk ini sangat pendek sehingga memberikan risiko pada industri ini

* Product Supply Risk * Manufacturing Capacity kapasitas produksi yang tidak mencukupi memberikan risiko dari faktor supply * Logistic Capacity logistik memberikan risiko juga dari sisi supply, bagaimana kapasitasnya dapat mencukupi * Currency Fluctuations fluktuasi nilai tukar mata uang antar mata uang memberikan risiko bagi industri ini juga karena bergerak diberbagai negara * Supply Chain Disruption from Political Issues isu politik dapat menghambat arus pengiriman barang dari suatu Negara ke Negara lain, hal ini memberikan tambahan risiko kepada industri ini.
Berdasarkan risiko-risiko yang telah didefinisikan di atas maka, perlu dilakukan mapping untuk mengukur profil risiko tersebut

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